Attacking · Intermediate

Pokey-Spike Decision Vision

Train the attacker to read defender hands — spike if hands are down, pokey if hands are up.

How to run it

  1. 1

    P1 sets a high ball to himself. As the ball goes up, P2 either raises his hands (block) or leaves them at his sides. Hands up = P1 pokeys over. Hands down = P1 spikes over. P2 catches; switch. Progression 1: P2 plays the ball alive instead of catching.

  2. 2

    Coach emphasis: Read the hands at peak. Wrong shot for the read = wasted rep.

Why we run it

Train the attacker to read defender hands — spike if hands are down, pokey if hands are up.

Many of our drills are adapted from the coaching resources at Better at Beach and the FIVB.

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