Attacking · Advanced
1-2-3 Drill
Reward early kills — value 1-touch and 2-touch attacks over standard 3-touch plays.
How to run it
- 1
Coach feeds a free ball to the team with fewer points. First time each team plays the ball: ONLY 1 touch allowed. Second time: ONLY 2 touches. Third time and after: 3 touches. Block exception: if you block, play continues normally. Scoring: win on/before the 1-touch chance = 3 points, win on the 2-touch = 2 points, anything later = 1 point. Wrong touch count = point over. Mini games to 7. First team to 5 mini games wins.
- 2
Coach emphasis: Early kills are worth more. Don't always default to 3 touches.
Why we run it
Reward early kills — value 1-touch and 2-touch attacks over standard 3-touch plays.
Keep building
More attacking drills
King/Queen — First Phase Shot Requirement
Force athletes to use specific first-phase attacks (sideout swing) under King/Queen competitive pressure.
View drillSideout Groups — Around the World + Mandatory Vision
Combine shot variety with mandatory vision read in a sideout-only competitive format.
View drillTempo Sideout Challenge
Use competitive scoring to pressure-test attacking decisions in tempo sideout challenge.
View drill5 Before 3 Tempo & Spread Offense
Use competitive scoring to pressure-test attacking decisions in 5 before 3 tempo & spread offense.
View drillCross-Body 8 Sideout Challenge
Use competitive scoring to pressure-test attacking decisions in cross-body 8 sideout challenge.
View drillLeft/Right 8 Sideout Attack Reps
Use competitive scoring to pressure-test attacking decisions in left/right 8 sideout attack reps.
View drillMany of our drills are adapted from the coaching resources at Better at Beach and the FIVB.
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